Flameleon
Smash Journeyman
- @SanAntonioSmasher Yeah, i've been working on ways to implement Dtilt and Utilt on my matches, i've been using Dtilt to contest air approaches, by outspacing their attacks and then use Dtilt to punish when they land, also rolling to Dtilt works fine when you can predict an attack. I have some trouble using Utilt, because i have tap jump on, without it, i tend to hit the stick up too fast and accidently use Usmash instead Utilt, i have to work harder to master it but yeah, both moves are great for % and Aairing situations and since close combat is so important to master for mii gunner, you have to know how to use them properly...-
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