Mario & Sonic Guy
Old rivalries live on!
A couple days back, I did spend some time modifying Wario's moveset so that it's more effective than before.
As for the most notable changes...
For some notable changes...
https://docs.google.com/spreadsheets/d/1cjDDtwso-V30wWY_pvD3MUZG-MbtaZ6aEv-GyxIOSBg/edit?usp=sharing
As for download links, just in case you want to try out the changes yourself...
https://gamebanana.com/gamefiles/5877
https://www.dropbox.com/s/huvy2tlps1gmrhw/wariobuff.7z?dl=0
Feel free to comment about these adjustments if you like.
Code:
Attack11
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x28, KBG=0x64, WBKB=0x20, BKB=0x0, Size=4, X=0, Y=5, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0x28, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=0, Y=5, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=13)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=22)
Bit_Variable_Set(Variable=0x2100000E)
Script_End()
Attack12
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=4)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x4B, KBG=0x68, WBKB=0x0, BKB=0x3C, Size=5.8, X=0, Y=8.5, Z=11.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=12.5, Z2=10)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=6, Angle=0x4B, KBG=0x68, WBKB=0x0, BKB=0x3C, Size=3.8, X=0, Y=8, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=6, Angle=0x4B, KBG=0x68, WBKB=0x0, BKB=0x3C, Size=3.3, X=0, Y=8, Z=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
AttackDash
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=2, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x50, Size=4, X=0, Y=2, Z=6, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0xB4, KBG=0x64, WBKB=0x34, BKB=0x0, Size=4.5, X=0, Y=2, Z=9, Effect=0x0, Trip=1, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0xB4, KBG=0x64, WBKB=0x34, BKB=0x0, Size=4, X=0, Y=2, Z=6, Effect=0x0, Trip=1, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=24)
Remove_All_Hitboxes()
Script_End()
AttackS3Hi
Subroutine(Hash=0x8376AD51)
Script_End()
AttackS3Lw
Subroutine(Hash=0x8376AD51)
Script_End()
AttackS3S
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x17, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5.5, X=1.8, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3.5, X=1, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3, X=-3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3, X=0, Y=8, Z=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Script_End()
AttackHi3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=5)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Set_Bone_Intangability(Bone=0x16, Mode=0x2)
Set_Bone_Intangability(Bone=0x10, Mode=0x2)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=12)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=11, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x40, Size=5, X=0, Y=6, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=11, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x40, Size=5, X=0, Y=18, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=18, Z2=-5)
Synchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x20, Size=4, X=0, Y=6, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x20, Size=4, X=0, Y=14.5, Z=3.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=14.5, Z2=-3.5)
Asynchronous_Timer(Frames=24)
Remove_All_Hitboxes()
Undo_Bone_Collision(State=0x0)
Script_End()
AttackLw3
Asynchronous_Timer(Frames=5)
ATK_REFERENCE_NODE(Unknown=0x10, Unknown=0x0)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=2, X=0, Y=1.8, Z=18, Effect=0x19, Trip=0.5, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=1.8, Z2=4.5)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
AttackS4S
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=6)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=18)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x11, Damage=20, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=5.5, X=4, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=20, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3.5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Set_Armor(State=0x0, Threshold=0)
Remove_All_Hitboxes()
Script_End()
AttackHi4
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=8)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=17, Angle=0x55, KBG=0x5C, WBKB=0x0, BKB=0x24, Size=7.5, X=4.5, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Undo_Bone_Collision(State=0x0)
Script_End()
AttackLw4
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=2, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=8, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=-4, Effect=0x0, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=32)
Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=3, Angle=0x23, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=2, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=3, Angle=0x23, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=8, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=3, Angle=0x23, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=-4, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=37)
Remove_All_Hitboxes()
Script_End()
AttackAirB
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=13, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=5.5, X=6, Y=0.7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x13, Damage=13, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x14, Size=3.5, X=2, Y=0.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=34)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirF
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100000D)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=5.4, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x20, Size=3.5, X=0, Y=3, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x20, Size=3.5, X=0, Y=5, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x20, Size=2.6, X=0, Y=3, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=18)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirHi
Asynchronous_Timer(Frames=4)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=8)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x28, Size=7.3, X=0, Y=16, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=37)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirLw
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=9)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=7, X=0, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-1, Z2=0)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=7, X=0, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-1, Z2=0)
Asynchronous_Timer(Frames=21)
Delete_Hitbox(ID=0x1)
Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=6, Angle=0x28, KBG=0x78, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-1, Z2=0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=42)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirN
Asynchronous_Timer(Frames=4)
Bit_Variable_Set(Variable=0x2100000D)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=8, X=0, Y=7, Z=2, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, X2=0, Y2=5, Z2=2)
Asynchronous_Timer(Frames=15)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=6, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=39)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=44)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
LandingAirLw
Asynchronous_Timer(Frames=1)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x28, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-1, Z2=0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
SpecialNBite
Asynchronous_Timer(Frames=21)
Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x20, BKB=0x0, Size=3, X=-0.5, Y=2, Z=2, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xE)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
WAIT_LOOP()
FRAME_CLR()
Subroutine(Hash=0x9FF0A903)
Script_End()
SpecialNBite_C2
Asynchronous_Timer(Frames=21)
Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x20, BKB=0x0, Size=3, X=-0.5, Y=2, Z=2, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xE)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
WAIT_LOOP()
FRAME_CLR()
Subroutine(Hash=0xDE989201)
Script_End()
SpecialNEnd_C3
Asynchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=10, Angle=0x169, KBG=0x78, WBKB=0x0, BKB=0x28, Size=3, X=-0.5, Y=2, Z=2, Effect=0x2, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xE, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialNOpen_C3
Asynchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x21000012)
Set_Frame_Duration(Speed=2.6)
Script_End()
SpecialNOpenWait
Asynchronous_Timer(Frames=2)
Grab_Collision2(ID=0x0, Bone=0x13, Size=3.7, X=-2, Y=2.5, Z=1, Action=0xE6, Air/Ground=0x2, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x13, Size=5.4, X=-2, Y=2, Z=1.5, Action=0xE6, Air/Ground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=1, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
unk_477705C2(unknown=0x1000007A, unknown=0x0, unknown=0x8)
TRUE(Unknown=0x16)
{
Search_Collision(ID=0x0, Part=0x0, Bone=0x13, Size=4.5, X=-2, Y=5, Z=0, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
FALSE(Unknown=0x14)
{
Search_Collision(ID=0x0, Part=0x0, Bone=0x13, Size=4.5, X=-2, Y=2, Z=1.5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
}
}
SET_SEARCH_OPPONENT(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2)
Bit_Variable_Set(Variable=0x2100000E)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Asynchronous_Timer(Frames=20)
Undo_Bone_Collision(State=0x0)
Script_End()
SpecialNOpenWait_C2
Asynchronous_Timer(Frames=2)
Grab_Collision2(ID=0x0, Bone=0x13, Size=3, X=-2, Y=2.5, Z=1, Action=0xE6, Air/Ground=0x2, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x13, Size=4.1, X=-2, Y=2, Z=1.5, Action=0xE6, Air/Ground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=1, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Search_Collision(ID=0x0, Part=0x0, Bone=0x13, Size=4.5, X=-2, Y=2, Z=1.5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x0, Unknown=0x0)
SET_SEARCH_OPPONENT(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2)
Bit_Variable_Set(Variable=0x2100000E)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x64, WBKB=0x0, BKB=0x18, Size=6.5, X=0, Y=7.5, Z=15, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=0, Angle=0xA0, KBG=0x64, WBKB=0x0, BKB=0x18, Size=8.5, X=0, Y=7.5, Z=26, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x80000003, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, StretchToggle=0x0)
Synchronous_Timer(Frames=30)
Undo_Bone_Collision(State=0x0)
Script_End()
SpecialNOpenWait_C3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=2)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Asynchronous_Timer(Frames=21)
Set_Frame_Duration(Speed=1)
Undo_Bone_Collision(State=0x0)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x0, KBG=0x64, WBKB=0x14, BKB=0x0, Size=6.5, X=0, Y=7.5, Z=12, Effect=0xC, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xE, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x0, KBG=0x64, WBKB=0x14, BKB=0x0, Size=9, X=0, Y=7.5, Z=22, Effect=0xC, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xE, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Script_End()
SpecialHiJump
Asynchronous_Timer(Frames=1)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Synchronous_Timer(Frames=2)
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=24)
Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=4, Angle=0x2D, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x16, Damage=4, Angle=0x2D, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=5.5, X=3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x1, Bone=0x10, Damage=4, Angle=0x2D, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=5.5, X=3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=33)
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
SpecialHiJump_C2
Asynchronous_Timer(Frames=1)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x16E, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.5, Angle=0x64, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.8, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Synchronous_Timer(Frames=2)
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=24)
Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=4, Angle=0x1E, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=6.5, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=11, Z2=0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x16, Damage=4, Angle=0x1E, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=5.5, X=3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x1, Bone=0x10, Damage=4, Angle=0x1E, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=5.5, X=3, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=33)
Bit_Variable_Set(Variable=0x2100000D)
Script_End()
SpecialLwFlyR
Asynchronous_Timer(Frames=5)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=30, Angle=0x23, KBG=0x64, WBKB=0x0, BKB=0x20, Size=11, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=11)
Set_Armor(State=0x0, Threshold=0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x20, Size=7, X=0, Y=9, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Synchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
SpecialLwFlyR_C2
Asynchronous_Timer(Frames=5)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=24, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=26, X=0, Y=3, Z=0, Effect=0xE, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=11)
Set_Armor(State=0x0, Threshold=0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x46, KBG=0x38, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=9, Z=0, Effect=0xE, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Synchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
SpecialLwFlyR_C3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=5)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x23, KBG=0x40, WBKB=0x0, BKB=0x3C, Size=11, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=11)
Set_Armor(State=0x0, Threshold=0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x50, KBG=0x30, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=9, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xF, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Synchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Set_Frame_Duration(Speed=0.7)
Asynchronous_Timer(Frames=60)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialLwLR
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=20, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=11, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
SpecialLwLR_C2
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x37, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=22, X=0, Y=4, Z=0, Effect=0xE, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
SpecialLwLR_C3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=11, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=28)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=48)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialLwMR
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x14, Size=10, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Script_End()
SpecialLwMR_C2
Asynchronous_Timer(Frames=4)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x37, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=18, X=0, Y=4, Z=0, Effect=0xE, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=63)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialLwMR_C3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=16, X=0, Y=4, Z=0, Effect=0x8, Trip=1, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x1, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=57)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialLwSR
Asynchronous_Timer(Frames=16)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=9, X=0, Y=4, Z=0, Effect=0x8, Trip=1, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=19)
Remove_All_Hitboxes()
Script_End()
SpecialLwSR_C2
Asynchronous_Timer(Frames=12)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=1)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=15, X=0, Y=4, Z=0, Effect=0xE, Trip=1, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=19)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=43)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=73)
Set_Frame_Duration(Speed=1)
Script_End()
SpecialLwSR_C3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=1)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=15.5, X=0, Y=4, Z=0, Effect=0x8, Trip=1, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=19)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=76)
Set_Frame_Duration(Speed=1)
Script_End()
CatchAttack
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=3.5, Y=1, Z=1.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
ThrowB
Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x44, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=15)
Extended_Collateral_Hitbox(ID=0x0, Part=0x0, Bone=0xD, Damage=10, Angle=0x32, KBG=0x48, WBKB=0x0, BKB=0x64, Size=6, X=-6, Y=15, Z=-3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, X2=-2, Y2=8, Z2=-1.5)
Asynchronous_Timer(Frames=44)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=48)
Reverse_Direction()
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowF
Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x28, KBG=0x3C, WBKB=0x0, BKB=0x40, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=21)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowHi
Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0xA8, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=24)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xD, Damage=10, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=5, X=10, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=26)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
ThrowLw
Throw_Specifier(ID=0x0, Bone=0x0, Damage=2, Angle=0x28, KBG=0x6C, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=22)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=6, X=0, Y=3, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x3, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=30)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
DownAttackU
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
DownAttackD
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
CliffAttackQuick
Asynchronous_Timer(Frames=18)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x70, BKB=0x0, Size=5, X=0, Y=5, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=-1)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
SlipAttack
Asynchronous_Timer(Frames=19)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
- The standard attack has less start-up lag. Also, the first hit now deals fixed knockback, making it possible for Wario to hit with the second punch at higher damage percentages.
- F-tilt now deals the same amount of damage, regardless of how he angles his punch. Also has less start-up lag.
- D-tilt now has a 50% trip rate.
- F-smash deals slightly more damage, and gains a super armor duration that lasts until the attack hitboxes are turned off. The fist's hitbox is also slightly bigger.
- U-smash no longer has a late hit, and deals better knockback.
- D-smash has less start-up lag, and now deals multiple weak hits, followed by a stronger hit. Wario can now trap fighters while spinning, with the final hit sending opponents flying at a fairly low angle. The attack usually sends fighters flying behind Wario, however.
- N-air now has a better hitbox for the clean hit, which even lasts longer, and deals better damage and knockback. It can't hit twice anymore, however, so it's not possible to hit with the clean and late hits.
- F-air is more effective as a KO maker.
- U-air deals better knockback, now being able to KO Mario on the center Battlefield platform at around 126% damage.
- B-throw is now a more potent throw, dealing higher damage, and can now make KOs sooner than Mario's b-throw. However, it's still less powerful than Mewtwo's b-throw, which can make KOs sooner.
- D-throw now sends grabbed fighters flying in front of Wario, enabling him to perform a follow-up more easily at low damage percentages.
- Chomp now deals 3% damage per bite, with the release dealing 6% damage.
- Corkscrew can now trap fighters better, dealing up to 16% damage if all the hits connect.
- Wario Waft's damage and knockback have been modified for each stage. When fully charged, it deals 30% damage when clean, and has greater KO potential as well. Also, each stage deals stronger shield damage, with the fully charged clean hit being able to shatter full shields.
- Inhaling Chomp now deals 3% damage per bite, with the release dealing 6% damage. However, it still deals less damage overall than Chomp, due to not biting as rapidly, and the release's knockback statistics are different as well.
- Widecrew can now trap fighters better, but is still less damaging than Corkscrew, dealing up to 10% damage if all hits connect. However, the final hit sends fighters flying at lower angles, so despite dealing less damage, Widescrew can potentially make KOs sooner than Corkscrew.
- Rose-Scented Waft receives some damage and knockback adjustments. The weakest stage can now trip fighters, along with placing flowers on their heads. Each stage can deal greater shield damage as well.
- Garlic Breath now deals multiple weak hits that can make grounded fighters dizzy. It also has less start-up lag, but still takes a while to execute. Upon ending, one more hitbox becomes active when Wario closes his mouth, which deals 10% damage and good knockback, but has limited range. The bite also deals high shield damage.
- Quick Waft is still the weakest Wario Waft variant, but each stage can deal gradually stronger shield damage.
Code:
Attack11
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x1E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=5, Z=9, Effect=0x0, Trip=0, Hitlag=0.2, SDI=0.5, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x1E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=5, Z=4, Effect=0x0, Trip=0, Hitlag=0.2, SDI=0.5, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=12)
Allow_Interrupt()
Asynchronous_Timer(Frames=22)
Bit_Variable_Set(Variable=0x2100000E)
Script_End()
Attack12
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=8.5, Z=9, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.5, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=5, Z=4, Effect=0x0, Trip=0, Hitlag=0.5, SDI=0.5, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=2)
Allow_Interrupt()
Script_End()
AttackDash
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x50, Size=10, X=0, Y=2, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=14, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x50, Size=10, X=0, Y=2, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=11)
Allow_Interrupt()
Asynchronous_Timer(Frames=24)
Remove_All_Hitboxes()
Script_End()
AttackS3Hi
Subroutine(Hash=0x8376AD51)
Script_End()
AttackS3Lw
Subroutine(Hash=0x8376AD51)
Script_End()
AttackS3S
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=12)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x17, Damage=16, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=8, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=8, Z=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Allow_Interrupt()
Script_End()
AttackHi3
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=5)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Set_Bone_Intangability(Bone=0x16, Mode=0x2)
Set_Bone_Intangability(Bone=0x10, Mode=0x2)
Asynchronous_Timer(Frames=11)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=12)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x44, Size=6, X=0, Y=6, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=15, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x44, Size=8, X=0, Y=18, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=18, Z2=-5)
Synchronous_Timer(Frames=3)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=6, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=12, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=14.5, Z=3.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=14.5, Z2=-3.5)
Asynchronous_Timer(Frames=19)
Allow_Interrupt()
Asynchronous_Timer(Frames=28)
Remove_All_Hitboxes()
Undo_Bone_Collision(State=0x0)
Script_End()
AttackLw3
Asynchronous_Timer(Frames=5)
ATK_REFERENCE_NODE(Unknown=0x10, Unknown=0x0)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=9, Angle=0x0, KBG=0x64, WBKB=0x0, BKB=0x20, Size=3, X=0, Y=1.8, Z=17, Effect=0x19, Trip=1, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=3, Z2=4.5)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Allow_Interrupt()
Script_End()
AttackS4S
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=6)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=18)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x11, Damage=24, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=7, X=4, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=24, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=2)
Set_Armor(State=0x0, Threshold=0)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=3)
Allow_Interrupt()
Script_End()
AttackHi4
Asynchronous_Timer(Frames=5)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=8)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=20, Angle=0x55, KBG=0x60, WBKB=0x0, BKB=0x28, Size=8.5, X=4.5, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Undo_Bone_Collision(State=0x0)
Synchronous_Timer(Frames=5)
Allow_Interrupt()
Script_End()
AttackLw4
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.5)
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100001B)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=2, Effect=0x3, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=8, Effect=0x3, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x14, BKB=0x0, Size=8, X=0, Y=6, Z=-4, Effect=0x3, Trip=0, Hitlag=0.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x2, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x2, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=32)
Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=7, Angle=0x23, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=2, Effect=0x3, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=7, Angle=0x23, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=8, Effect=0x3, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=7, Angle=0x23, KBG=0xA8, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=6, Z=-4, Effect=0x3, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=37)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Allow_Interrupt()
Script_End()
AttackAirB
Asynchronous_Timer(Frames=5)
Add/Set_Momentum2(Horizontal=0, Vertical=1.3, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=18, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x1C, Size=10, X=7, Y=0.7, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x13, Damage=18, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x1C, Size=10, X=2, Y=0.5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=16)
Allow_Interrupt()
Asynchronous_Timer(Frames=34)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirF
Asynchronous_Timer(Frames=5)
Add/Set_Momentum2(Horizontal=0, Vertical=1.3, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=10, X=0, Y=5.4, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=10, X=0, Y=3, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=10, X=0, Y=5, Z=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x68, WBKB=0x0, BKB=0x28, Size=10, X=0, Y=3, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=18)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Allow_Interrupt()
Asynchronous_Timer(Frames=27)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirHi
Asynchronous_Timer(Frames=4)
Add/Set_Momentum2(Horizontal=0, Vertical=1.3, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=8)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=17, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x28, Size=15, X=0, Y=12, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Allow_Interrupt()
Asynchronous_Timer(Frames=37)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirLw
Asynchronous_Timer(Frames=3)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=8)
Add/Set_Momentum2(Horizontal=0, Vertical=-4, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=17, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=13, X=0, Y=5, Z=0, Effect=0xB, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1)
Asynchronous_Timer(Frames=23)
Remove_All_Hitboxes()
Allow_Interrupt()
Asynchronous_Timer(Frames=28)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
AttackAirN
Asynchronous_Timer(Frames=4)
Add/Set_Momentum2(Horizontal=0, Vertical=2.5, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=7, Z=2, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, X2=0, Y2=5, Z2=2)
Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=8, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=15)
Delete_Hitbox(ID=0x1)
Delete_Hitbox(ID=0x2)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=9, X=0, Y=5, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=22)
Allow_Interrupt()
Asynchronous_Timer(Frames=39)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=44)
Bit_Variable_Clear(Variable=0x2100000D)
Script_End()
LandingAirLw
Remove_All_Hitboxes()
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=8, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=8, Z=-10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=8, X=0, Y=8, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Asynchronous_Timer(Frames=23)
Remove_All_Hitboxes()
Script_End()
SpecialNBite
Asynchronous_Timer(Frames=18)
Hitbox(ID=0x0, Part=0x0, Bone=0x13, Damage=4, Angle=0x169, KBG=0x64, WBKB=0x20, BKB=0x0, Size=3, X=-0.5, Y=2, Z=2, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFX=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xE)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
WAIT_LOOP()
FRAME_CLR()
Subroutine(Hash=0x9FF0A903)
Script_End()
SpecialNOpenWait
Asynchronous_Timer(Frames=2)
Grab_Collision2(ID=0x0, Bone=0x13, Size=10, X=-2, Y=2.5, Z=1, Action=0xE6, Air/Ground=0x2, Unknown=0x1)
Grab_Collision2(ID=0x1, Bone=0x13, Size=10, X=-2, Y=2, Z=1.5, Action=0xE6, Air/Ground=0x1, Unknown=0x1)
Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=1, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Search_Collision(ID=0x0, Part=0x0, Bone=0x13, Size=10, X=-2, Y=2, Z=1.5, Unknown=0x1, Unknown=0x1, Air/Ground=0x7, Unknown=0x0, Unknown=0xF, Unknown=0xF, Unknown=0x0, RehitRate=0x0, SelfAffectionToggle=0x1, Unknown=0x0)
SET_SEARCH_OPPONENT(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2)
Bit_Variable_Set(Variable=0x2100000E)
Set_Bone_Intangability(Bone=0x13, Mode=0x2)
Script_End()
SpecialAirHiStart
Subroutine(Hash=0xABD189D7)
Script_End()
SpecialHiJump
Asynchronous_Timer(Frames=2)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x34, Size=13, X=0, Y=10, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFX=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=23)
Allow/Disallow_Ledgegrab(State=0x2)
Asynchronous_Timer(Frames=26)
Remove_All_Hitboxes()
Script_End()
SpecialHiStart
Add/Set_Momentum2(Horizontal=0, Vertical=8, Add/SetHorizontal=0x0, Add/SetVertical=0x1)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x34, Size=13, X=0, Y=10, Z=0, Effect=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x14, SFXLevel=0x2, SFX=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Script_End()
SpecialLwFlyR
Asynchronous_Timer(Frames=5)
Set_Armor(State=0x1, Threshold=0)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=60, Angle=0x23, KBG=0xC8, WBKB=0x0, BKB=0xC8, Size=13, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x32, SFXLevel=0x3, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=11)
Set_Armor(State=0x0, Threshold=0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=30, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x20, Size=7, X=0, Y=9, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1E, SFXLevel=0x3, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Synchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Script_End()
SpecialLwLR
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=30, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x20, Size=13, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x14, SFXLevel=0x2, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Bit_Variable_Set(Variable=0x2100000E)
Asynchronous_Timer(Frames=9)
Remove_All_Hitboxes()
Script_End()
SpecialLwMR
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=10, X=0, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFX=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Script_End()
SpecialLwSR
Asynchronous_Timer(Frames=16)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=8, X=0, Y=4, Z=6, Effect=0xC, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x78, BKB=0x0, Size=8, X=0, Y=4, Z=-6, Effect=0xC, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=19)
Remove_All_Hitboxes()
Script_End()
CatchAttack
Asynchronous_Timer(Frames=5)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=4, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=5, X=3.5, Y=1, Z=1.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Script_End()
ThrowB
Throw_Specifier(ID=0x0, Bone=0x0, Damage=17, Angle=0x2D, KBG=0x50, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=15)
Extended_Collateral_Hitbox(ID=0x0, Part=0x0, Bone=0xD, Damage=13, Angle=0x32, KBG=0x48, WBKB=0x0, BKB=0x64, Size=6, X=-6, Y=15, Z=-3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x8, X2=-2, Y2=8, Z2=-1.5)
Asynchronous_Timer(Frames=44)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=48)
Reverse_Direction()
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowF
Throw_Specifier(ID=0x0, Bone=0x0, Damage=17, Angle=0x28, KBG=0x3C, WBKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=21)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Script_End()
ThrowHi
Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0xB4, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=24)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0xD, Damage=13, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=5, X=10, Y=4, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=26)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
ThrowLw
Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x14, KBG=0x78, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=22)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=6, X=0, Y=3, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x3, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
Asynchronous_Timer(Frames=30)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Remove_All_Hitboxes()
Script_End()
DownAttackU
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-14.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5.5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Body_Collision(State=0x0)
Remove_All_Hitboxes()
Script_End()
DownAttackD
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=17)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5.5, X=0, Y=5.5, Z=-15, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5.5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Body_Collision(State=0x0)
Script_End()
CliffAttackQuick
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=14)
Body_Collision(State=0x0)
Asynchronous_Timer(Frames=18)
Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=5, X=0, Y=5, Z=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=5, Z2=-1)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
SlipAttack
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=9)
Body_Collision(State=0x0)
Asynchronous_Timer(Frames=19)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, X2=0, Y2=5, Z2=5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=5, Z2=-5.5)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Script_End()
- The standard attack will always deals fixed knockback with both punches. And with less start-up lag, Wario-Man can build up damage more quickly, potentially dealing over 100% damage against big targets.
- F-tilt now deals the same amount of damage, regardless of how he angles his punch. Also has less start-up lag.
- D-tilt has a 100% trip rate, and sends fighters flying at low angles.
- D-smash has less start-up lag, and now deals multiple weak hits, followed by a stronger hit. Wario-Man can now trap fighters while spinning, with the final hit sending opponents flying at a fairly low angle. The attack usually sends fighters flying behind Wario-Man, however. All hit have an added electric effect.
- N-air's clean hit now has a longer frame duration, and a larger center hitbox.
- D-air now deals higher damage and knockback, and can even bury fighters on the ground.
- Chomp now deals 4% damage per bite, with the release dealing 12% damage.
- Wario Waft is even more potent than before, with most of the stages having KO potential. When fully charged, a clean hit deals 60% damage and massive knockback that's guaranteed to 1-hit KO even a 1.7x-sized metal fighter at any Omega form stage. The clean hit is also unblockable, and has a flame effect. The weakest stage can make even 1.7x-sized metal fighters dizzy when hit on the ground.
- Most of Wario-Man's attacks deal 2x more shield damage than Wario's attacks.
https://docs.google.com/spreadsheets/d/1cjDDtwso-V30wWY_pvD3MUZG-MbtaZ6aEv-GyxIOSBg/edit?usp=sharing
As for download links, just in case you want to try out the changes yourself...
https://gamebanana.com/gamefiles/5877
https://www.dropbox.com/s/huvy2tlps1gmrhw/wariobuff.7z?dl=0
Feel free to comment about these adjustments if you like.