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Recent content by williamsga555

  1. williamsga555

    Official Competitive Character Impressions 2.0

    Yeah, I think Bayo's another instance of a character that would be difficult to make "bad" without unreasonably bad numbers slapped on her kit, and I think side b is the primary lynchpin. It's such an amazing burst mobility tool that her opponents basically always have to be ready for it in...
  2. williamsga555

    Official Competitive Character Impressions 2.0

    Does Ryu still manage to do well at taking grenades out of the equation? I know that was starting to feel like the case a few years back but grenade play has changed a lot since then, so I'm not sure about how that matchup looks at this point in the game's life.
  3. williamsga555

    Official Competitive Character Impressions 2.0

    Nah, but I do love almost all of the swordies across the series, so I've played a lot of Marth in all of them since Brawl (don't care for Melee much uh-oh). More importantly here though is that I used to commentate our local scene and Marth was a decently popular pick at that time (Smash 4...
  4. williamsga555

    Official Competitive Character Impressions 2.0

    Speaking of more specific character/hitbox stuff and Lucina/Marth, I want to hear a bit about their dtilt's place in Ultimate Way back in the days of Smash 4 I played a good amount of Marth in friendlies and was a huge believer in dtilt as a key component of his neutral (in theory). In general...
  5. williamsga555

    Official Competitive Character Impressions 2.0

    Very fun read-a-long with the match, cheers for taking the time and effort to go through that. I think your point about not taking the bread-and-butter followup in advantage (Cloud up air against a landing opponent in this case) and instead focusing on a more matchup-specific, nuanced choice...
  6. williamsga555

    Official Competitive Character Impressions 2.0

    Yeah, his recovery is fantastic, no doubt there. If he's coming back from a typical position off stage, there's not much that can be done to intercept it due to the number of angle mixups and stalls he's capable of. That said, if he finds himself in a position where he needs to exploit that...
  7. williamsga555

    Official Competitive Character Impressions 2.0

    I should first say that "fine as he is" for me doesn't mean "not overtuned." I use it as "assuming that patches are finished, is the game in a decent spot with this character as they are now" and I believe that answer is yes, personally. Doesn't mean Steve is perfect or that I wouldn't want to...
  8. williamsga555

    Official Competitive Character Impressions 2.0

    Don't worry, I 100% agree that Incineroar is not as good as Steve. I was pointing out that just listing strengths by themselves doesn't tell us much because other (worse) characters might have those exact same strengths. If someone complained about Steve because his damage-to-frames ratio is...
  9. williamsga555

    Official Competitive Character Impressions 2.0

    It's all well and good to mention your gripes about things like frame data and skewed risk-reward, but this particular point is, frankly, exaggerated nonsense. There's no special property about his shovel or fair that makes it "win nearly every exchange," it's just a stubby disjointed move...
  10. williamsga555

    Official Competitive Character Impressions 2.0

    I'd disagree that it proves anything, because Incineroar never should have been lumped in with the "bad" characters to begin with. He's not some secret top tier, but he's far from the likes of Ganon and company.
  11. williamsga555

    Official Competitive Character Impressions 2.0

    Yes, all of this is true. The Shulk comparison is fine as long as it qualifies that the two are certainly not equal techs -the Steve tech is absolutely better without question, and I don't think anyone is really disputing that. The only real point of the comparison is to matter-of-factly state...
  12. williamsga555

    Official Competitive Character Impressions 2.0

    Thanks for the solid replies. One more thought point, however: Every example given above as to why banning the tech would be logistically infeasible has been centered around the inconsistency of multihits specifically, but that's not really what I'm trying to bring up. Multihits failing to work...
  13. williamsga555

    Official Competitive Character Impressions 2.0

    Honestly I'm not sure why the tech itself is being written off as something that we can't ban without banning Steve himself. I've seen some comments here-and-there about how it's not an easily noticed animation, but at that same merit, completely ignoring hitstun is a pretty obvious occurrence...
  14. williamsga555

    Official Competitive Character Impressions 2.0

    One important distinction between wobbling and Kazuya's ZTD is the level of player involvement. In wobbling, the player getting wobbled may as well set their controller down -there is literally nothing they can do to influence whether the wobble gets dropped once it starts. Brawl banning MK's...
  15. williamsga555

    Official Competitive Character Impressions 2.0

    Another aspect to keep in mind with these results is that nearly anything regarding viewership (especially this first tournament) needs to be taken with a grain of salt until much later on. I would nearly guarantee you that the massive jump in numbers can largely be attributed to curiosity -this...
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